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Organize early on to preserve your sanity later. 3ds Max automatically creates the necessary subfolders. In 3ds Max, go to File > Manage > Set Project Folder and choose my '3ds Max Files' folder. I let 3ds Max handle its own structure by setting a new project in a folder I've already created. For this project I create folders called '3ds Max Files', 'Concepts and Reference', and 'ZBrush Files'.
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#Volcano box tutorials windows#
First, I create a folder hierarchy in Windows Explorer. It's always a great idea to have a clear idea of your project and how you'd like to set it up. We will color-grade our image, adjust our exposure, and add a few cool effects to give our image depth and punch.īy the end of this tutorial, you will have a better idea of how ZBrush's procedural tools and sculpting options can help to speed up your workflow.Īre you ready to get started? Let's do it!įor every project I start, I start with organization in mind. We will build a quick lighting system to get a believable result as easily and quickly as possible, and tweak those settings to get closer to our target lighting.Īfter we have our render, we will visit Photoshop to add some post effects and adjustments. In 3ds Max we will set up a clear and organized scene in which to render our final image using mental ray. After that, we will export each asset to finish our project in 3ds Max. We will also use ZBrush's tools to unwrap and texture, placing details at key areas without breaking the bank on polys. In the following tutorial, you will see techniques that can be used to quickly create and revise assets in ZBrush using traditional sculpting methods and the built-in procedural tools. The ability to quickly, efficiently, and non-destructively create and alter assets is a boon to any creative workflow.
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Nothing is taken at face value and every choice can be improved. In a working world, an artist must always be prepared to revisit the well.